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Gnomish crafting

Gnomes hard at work crafting

Crafting is a gameplay mechanic. Through crafting, players can combine ingredients Harvested and collected from the world to create new items.

Details[ | ]

Crafting is a collection of skills which allow players the ability to refine resources and items harvested, collected and looted from the world into new items. One of the major goals of the system is to provide players with a means to gear up through the power of choice. A crafted piece of Equipment can be customized and still be traded, allowing Crafters to create items to meet many different needs for different players. Gear dropped from Non-Player Characters or gained from completing Quests can be customized via Crafting but will then be bound to the player, preventing it from being traded. [1]

Professions & Specializations[ | ]

Each profession will have a specialization, or option for focus within that profession. Players will be limited to one profession, and one associated specialization.

Alchemist
  •   Unnamed Specialization #1: Focuses on creating Elixirs
  •   Unnamed Specialization #2: Focuses on creating Toxins
Blacksmith
  •   Weaponsmith: Focuses on creating Weapons
  •   Armorsmith: Focuses on creating Armor.
Outfitter
  •   Tailor
  •   Leatherworker
Provisioner
  •   Chef
  •   Brewer

Scribe Bullet 
  •   Researcher: Focus mainly on spells
  •   Engraver: Tablets and Runes
Stonemason
  •   Jeweller
  •   Sculptor
Woodworker
  •   Bowyer: Ranged equipment and ammo
  •   Carver: Wands/Staves etc

Bullet  The status of the Scribe profession is currently unknown.
Cartography has been considered as a potential Crafting skill.

Crafting UI[ | ]

UI Crafting Window

The Crafting Window, with a few Chunks of Tascium Ore in it. Pre-alpha 2021

Crafting Station [ Top, Left ] - The name of the crafting station you're using
Material List [ Middle ] - This area is where materials are placed to be combined together.
Count [ Bottom, Left ] - These buttons let you increase or decrease the amount of combines you want to make.
Combine [ Bottom, Right ] - This button starts the combine (shown as Smelt in the example image).

Crafting Example[ | ]

Gereon wants a Silvered Longsword because he plans to be fighting wererats in the City Underneath in a few days with his guildmates. He has two choices:

  1. Find humanoid NPCs that also have a beef with Lycanthropes, beat them up, and take their stuff.
  2. Find a crafter that has a Silvered Longsword recipe and gather the needed materials (hypothetically speaking, this could be a) acquire an unmodified Longsword, b) acquire silver ingots, and c) acquire a tempering agent).

In this scenario, perhaps Gereon doesn't have easy access to NPCs that drop Silvered weapons. He has been killing the wrong city's guards so it is safer and faster for him to find a player to help him out. Crafting gives players like Gereon alternate avenues to acquire those items they need while serving a dual purpose: socializing between players through Economy, and giving players avenues to some solo content (the Crafter or Harvester).

Now, Gereon has acquired his Silvered Longsword. The trouble is that his Silvered Longsword isn't so great against the other vermin or the slimes inhabiting the particular area of the Waterworks near the wererat lair. Gereon really wants to have an edge fighting at least one of the two additional types of enemies in the Waterworks that he knows of. He could:

  • Find another dropped weapon that is good against slimes, vermin, or both--requiring time, luck, and effort to find the right combination of materials or stats. This has the added "cost" of requiring more of his bag space for gear.
  • Find a crafter with a Bane enchantment against vermin or slimes to upgrade his Silvered Longsword.
  • Find a crafter with a recipe to re-forge the Longsword with a new Material that is better suited to fighting against slimes or vermin.
  • Just try his luck and tough it out with his Silvered Longsword and hope for the best.

Depending on Gereon's playstyle, it may be more beneficial to farm the desired item or to farm materials to have the desired item crafted.

Reference(s)[ | ]

Crafting
Alchemist • Blacksmith • Outfitter • Provisioner • Scribe • Stonemason • Woodworker
   User Interface
Personal Interface
Ability & Spell Book • Acclimation Window • Compass • Crafting Window • Effects Window • Journal • Macros • Mastery Experience Bar • Bug & Feedback Window • Hot Bar • Settings • Tool Bar
Player-to-PLayer
Group WindowPlayer Trade WindowChat Window
Non-Player Character Interface
Dialogue WindowLoot WindowTarget Window
Other
Character CreationLoading ScreenLogging In
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