|Armor||Cloth to Heavy Plate|
|Weapons||Blunt, Bows, Edged, Fist Weapons, Piercing 
|Abilities & Spells||Click Here|
|Combat Resource(s)||Endurance, Resilience, Battle Points (more info)|
Warriors are a class available to players in Pantheon: Rise of the Fallen. They function primarily as a Tank, directing aggro and damage away from their allies, but their role does not end there: masterful strategists, Warriors possess numerous abilities capable of bolstering their allies and crippling their enemies in a variety of ways.
Lore[edit | edit source]
The warrior seemingly defies limits of physical strength, ability and resilience. However, not content with fortitude alone, he also refines his mind, becoming a master strategist in battle.
Description[edit | edit source]
Much more than a soldier or mercenary, the Warrior seems to defy limits of physical strength, ability and resilience. However, she is not content with fortitude alone, but refines her mind as well, becoming a master strategist amidst the mayhem of battle.
Game Guide[edit | edit source]
- For an in-depth guide, including tips on making an optimal Warrior, see the Warrior Guide.
Tank. The role of the tank is to grab and maintain the attention (aka aggro) of hostile creatures (aka mobs), directing damage away from their allies. To be able to properly tank, it is important to understand the Hate game mechanic. Mobs have a hidden "Hate list" which contains every PC and pet that is in active combat with it ("on aggro"). Whoever is at the top of the list is the target that the Mob will attack. Nearly every action a PC takes while on aggro with a Mob generates hate, though the primary sources of hate are: Dealing Damage, Healing and using specific abilities designed to generate Hate (referred to as Taunts)
The tanks job is to use their Taunt abilities to top the Hate List, keeping damage focused on themselves so that healers have as few targets to heal as possible.
If a party has more than one tank, it is useful to designate a Main Tank (MT) and an Off Tank (OT).
Utility. Utility is a broad category. Typically, it means that a class is capable of providing a variety of different benefits to their party or a variety of penalties (debuffs) to their enemies, or a mix of both. The warrior's most notable form of utility are their War Banners: wide, placed AoE effects that help the warrior and their group adapt to a wide variety of situations
Battle Points - Warriors can accumulate up to five Battle Points represented in the UI by a row of five shields, filling one at a time as Battle Points are accumulated during combat. Warriors will then be able to use these Battle Points to perform heroic feats during battle.
- "When all of the Warrior’s armor, natural toughness and magical enhancements have been applied, Resilience is the final layer that sits on top and represents the Warriors skill in leveraging all of these elements in defending themselves. A Warrior with high Resilience who knows how to maintain it in the heat of battle is unrivaled in raw, physical durability. Therefore Resilience is not a resource that Warriors spend; rather, they work to keep it as high as possible during combat, or to build it up again if it breaks down."
When a Warrior takes physical damage, their Resilience negates some of the damage dealt before the Warrior's other forms of mitigation are applied. The exact percentage that is negated depends on how full the Warrior's Resilience pool was when they were hit, but the total mitigation caps at 20%.
Resilience is generated two different ways:
- Healing. If you are under 50% Resilience in combat, 20% of the effective healing you receive through any source is converted into a 1-to-1 replenishment of Resilience.
- Shield Block is one of the Warrior's activated abilities. By using your Shield Block ability, you reduce how much Phyiscal damage you take and convert it into Resilience. Proper timing when using Shield Block rewards the Warrior with larger bursts of Resilience.
Resilience is calculated based on 20% of the Warrior's maximum Armor Class, including buffs. When outside of combat, a Warrior's resilience always levels itself out to 50%, draining or filling by roughly 1% per second.
The race you choose will provide different racial innate abilities that can and will be handy while adventuring. There will be times when the race you choose is to your, and your party’s, advantage; at other times neutral, and other times to your disadvantage. They will all be useful in any serious dungeon or other adventure area but one may be more advantageous in certain scenarios and situations.
The following is summarized from the Warrior Guide, a player curated guide which aims to help create a statistically optimal character. For more details, please see that article.
FAQ[edit | edit source]
In September, 2019's newsletter, Chris Perkins debuted a new segment where he answers commonly asked questions about the classes of Pantheon.
|Bard Cleric Dire Lord Druid Enchanter Monk Necromancer Paladin Ranger Rogue Shaman Summoner Warrior Wizard|