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Shaman/Abilities

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NOTE: The spell icons, names and descriptions are taken from the development phase of the game (currently in Pre-alpha) and are subject to change.



Featured Abilities


Icon Name Level Target Cost Range Casting & Cooldown Time Duration Modifying Attribute Mastery Description
40px Keeper of Elemental Mysteries ??? (Passive) N/A You receive an X% bonus to your Healing abilities for each Elemental school you have active on an Offensive target (Water, Fire, Earth, Wind, Animus, Ancestral).
40px Primordial Bonds ??? (Passive) N/A Your healing abilities will also heal you for X% of the effective healing on others.
40px Ancient Focus ??? (Passive) N/A So long as your adult Agewalker's Companion is in it's Spiritual Form, the Shaman's Health and Mana generation rates do not slow while in combat.
40px Agewalker's Gift ??? (Passive) N/A Upon death, you will enter an ethereal state for X duration before returning to your bind location. While in this state, you are undetectable to your enemies. Also, you may interact with your physical corpse by dragging it to a different location within X meters of where you died. When this effect ends, your Defensive target will regain x% of their Max Health and Mana. You cannot drag the corpses of other players while in this state. You may use Part the Veil while in this state.
40px Agewalker's Companion ??? (Self) ??? Every Shaman begins their journey with a Spirit Companion, usually in the form of a Spirit Wolf Cub or a Spirit Bear Cub. In this form, the Spirit Companion will stay by your side, but will not interact with your enemies or the environment in any way. At level 10, the Shaman will lead their Spirit Companion through a Rite of Passage, turning the cub into its adult form. In this state, your Spirit Companion begin aiding you in battle at your command. It will also grow in strength as you do, gaining access to a host of unique abilities along the way.
40px Chase the Wind ??? (Self) ??? Wind Boon. You summon a gale of wind to propel you forward, greatly increasing your Movement Speed by X% for Y seconds.
40px Part the Veil ??? (Single Target Ally) ??? You guide the spirit of a fallen ally back to their physical body, restoring them to life. Causes Resurrection Sickness. Cannot use this ability while in combat.

Using this ability while Agewalker’s Gift is active will restore the fallen ally to life with full Health and Mana and is usable in combat. When used in this way, this ability will not cause Resurrection Sickness.

40px Grip of the Crags ??? (Self, Group) ??? Ancestral Boon. Imbue yourself and the members of your group with the nature of the ancient Mountain Dwellers, increasing Strength and Stamina by X for Y duration.
40px Mark of the Fireclaw ??? (Self, Group) ??? Fire Boon. Imbue yourself and the members of your group with the nature of the ancient Dragons of the Air, increasing Fire and Nature resistance by X and Agility and Dexterity by Y for Z duration.
40px Interlocking Stones ??? (Self, Group) ??? Earth Boon. You create a network of interlocking stones around yourself and the members of your group, increasing Armor Class by X for Y duration.
40px Cleansing Flame ??? (Single Ally) ??? Cleanse the target of 1 poison.
40px Primal Fury ??? (Single Target Ally) ??? Ancestral Boon. Fills your ally with primal fury, increasing their critical strike chance of physical and magical abilities by X%. While active, every successful critical strike will further increase their critical strike chance up to Y% for the duration of the effect.
40px Reptilian Veil ??? (Single Target Ally) ??? Animus Boon. Imbue yourself and the members of your group with the nature of the ancient Dragons of the Sea, increasing Poison and Disease resistance by X and the natural Health Regeneration rate by Y% for Z duration.
40px Skymane's Momento ??? (Single Target Ally) ??? Wind Boon. Fills your ally with the nature of the ancient Skymanes, increasing their Attack Speed by X% for Y duration.
40px Adept's Theory ??? (Self) ??? You peer deeply into the ancient mysteries of Terminus, increasing your Wisdom by X for Y duration.
40px Walk the Ages ??? (Single Target Ally) ??? Mark a moment in time, leaving an imprint of your spirit where you are currently standing for X duration. When you activate Walk the Ages again, you will instantly return to this location. You cannot cross zone lines with this ability.


Buff Spells & Abilities


Bullet.png Beneficial spells, also known as buffs, are any ability or spell whose primary function is to increase the recipient's abilities.


Icon Name Level Target Cost Range Casting & Cooldown Time Duration Modifying Attribute Mastery Description
40px Essence of the Fireclaw 38 Self 50 Mana 20m 2s (2s cooldown) 40m ???

1st: Becomes a Group effect. Increases mana cost by 100%.

2nd: Extends duration to 1 hour.

3rd: Grants Melee & Ranged weapon proc: Strike of the Fireclaw

Fire Boon. Imbue yourself with the nature of the ancient Fireclaw, increasing Fire and Nature resistance by 5.


Cure Spells & Abilities


Bullet.png Cure Spells and Abilities are those that remove Disease, Poison and Curses from a target.


Icon Name Level Target Cost Range Casting & Cooldown Time Duration Modifying Attribute Mastery Description
40px Cleansing Flame 6 Single Ally 30 Mana 20m 2s (1s cooldown) Instant ???

1st: Reduce cast time by 1s.

2nd: Becomes a Group effect. Increases mana cost by 100%.

3rd: Also cures a Disease.

Fire Boon. Cleanse the Target of 1 poison effect.


Debuff Spells & Abilities


Bullet.png Detrimental spells, more commonly known as debuffs, are any ability or spell whose primary function is to weaken the recipient. Note: Generally, debuffs of the same type do not stack. There are some exceptions, which are noted when they occur.


Icon Name Level Target Cost Range Casting & Cooldown Time Duration Modifying Attribute Mastery Description
40px Cinder Smog 40 Single Enemy 78 Mana 20 3s (3s cooldown) 1m ???

1st: Reduce casting time by 1s.

2nd: Extend duration to 2 minutes.

3rd: Gains Windswept advantage.

Primal Curse: Fire. Slow attack speed by 20%.


Healing Spells & Abilities

Bullet.png Mantle: Spells in the Mantle line are heal-over-time abilities with short cooldowns and a long duration, enabling you maintain them on multiple groupmates at once. Mantle spells have synergy with the Hand line of spells.

Bullet.png Hand:

Bullet.png Echo: Spells in the Echo line are group heal-over-time abilities.

Icon Name Level Target Cost Range Casting & Cooldown Time Duration Modifying Attribute Mastery Description
40px Mantle of The Deep 38 Single Ally 73 Mana 20m 1.5s (1.5s cooldown) 24s ???

1st: 10% chance to cure poisons.

2nd: Initial healing increased by 100%.

3rd: Adds 50% chance to proc Surging Power.

???
40px Hand of Elemas 40 Single Ally ??? ??? ??? ??? ???

1st: Convert to Group Heal.

2nd: After initial heal, recover 40% of that amount in Health over 3s.

3rd: Increase active Water Boon bonuses to 25%.

Primal Oath: Water. Amplifies a Water Boon on an ally, creating a surge of healing waters that directly heals your target ally for a moderate amount and the members of your group for a small amount.
40px Echo of the Oceans 40 Group ??? ??? ??? ??? ???

1st: Extend duration to 12s.

2nd: Increase active Water Boon bonuses to 30%.

3rd: Increase active Water Boon bonuses to 50%.

???
40px Hurry the Past ??? (Self, group) ??? All healing over time abilities cast by you on you and your group members will instantly finish their duration, directly healing their target for the remaining amount. These abilities are then refreshed on their target as if they were just applied.
40px Gift of the Rainlands ??? (Group) ??? Water Boon. You send forth a rush of restorative waters, healing each member of your group over time for X duration. If Mantle of Mist is active on the target, the healing pulses of this ability will critically heal.
40px Gate of Forgotten Eras ??? (Single Target Ally) ??? Ancestral Boon. You open an ancestral gateway around a member of your group. While this gateway is active, the group member is unable to move and all damage against them will be delayed for X seconds. When the gateway closes, the total damage will be dispersed evenly among your group. Only usable on yourself or a member of your group.



DoT Spells & Abilities


Bullet.png Damage Over Time, also known as DoT, are abilities and spells which inflict their effect at intervals throughout the duration of the spell.


Icon Name Level Target Cost Range Casting & Cooldown Time Duration Modifying Attribute Mastery Description
40px Sting of the Silver Wasp 40 Single Enemy 66 Mana 20m 1.5s (1.5s cooldown) 24s ???

1st: Target: -2 Poison Resistance. Self: +2 Poison Resistance.

2nd: Reduce mana cost by 20%.

3rd: Target: -4 Poison Resistance. Group:+4 Poison Resistance.

Animus Bane. Deals 126 Poison damage over the duration.
40px Molten Crown 38 Single Enemy 68 Mana 20m 1.5s (1.5s cooldown) 24s ???

1st: Target: -2 Fire Resistance. Self: +2 Fire Resistance.

2nd: Target: -4 Fire Resistance. Group:+4 Fire Resistance.

3rd: Gains Windswept Advantage.

Fire Bane. Deals 168 Fire damage over the duration.


Utility Spells & Abilities


Bullet.png A broad category, best thought of as the home for any ability that doesn't fall directly into the other definable categories. (Tanking, Healing, Damage Dealing, Crowd Controlling, Supporting)


Icon Name Level Target Cost Range Casting & Cooldown Time Duration Modifying Attribute Mastery Description
40px Chronoburn 20 Self None. 20m 1s (6s cooldown) 3s ???

1st: Reduce cooldown by 2s.

2nd: Effects become instant.

3rd: Reduce cooldown by 2s.

Ancestral Boon. Sacrifice 90 Health for 45 Mana.
40px Headwinds 10 Single Enemy 35 Mana 20m 1.5s (30s cooldown) 4s ???

1st: Extend duration to 5s.

2nd: Extend duration to 6s.

3rd: Gains Burning Advantage.

Wind Bane. A strong gust of wind that causes the Windswept state.


Offensive Spells & Abilities


Icon Name Level Required Target Resource Cost Description
40px Shackle of the Dust Eater ??? (Single Target) ??? Ancestral Bane. Inflicts your enemy with the nature of the ancient Dust Eaters, decreasing their Strength and Stamina by X and slows their combat resource generation by Y% for Z duration.
40px Sting of the Scorpion ??? (Single Target) ??? Animus Bane. A Bane of potent venom, damaging your enemy over time with Nature damage and making them more vulnerable to Nature-based attacks.
40px Choking Thirst ??? (Single Target) ??? Water Bane. A Bane that sucks the moisture from your enemy’s body, damaging them over time with Nature damage and making them more vulnerable to Poison and Disease-based attacks.
40px Wreath of Coals ??? (Single Target) ??? Fire Bane. A Bane of excruciating flame, damaging your enemy over time with Nature damage and making them more vulnerable to Fire-based attacks.
40px Weathering ??? (Single Target) ??? Earth Bane. You erode the earthen elements within your enemy’s armor, reducing their Armor Class by X for Y duration.
40px Headwinds ??? (Single Target) ??? Wind Bane. Bombard your enemy with cross-cutting winds, distracting them and reducing their Aggro and Assist Radius by X meters for Y duration.
40px Fang of Harune ??? (Single Target) ??? Primal Curse: Animus. Amplifies an Animus Bane on your enemy to release a surge of deadly venom into their veins, inflicting Nature damage.
40px Deluge ??? (Targeted AoE) ??? Water Bane. A Bane that drenches all enemies in the target area with viscous moisture, slowing their movement speed and disrupting their health regeneration for X duration. Causes affected targets to become Wet.
40px Scorched Fog ??? (Targeted AoE) ??? Primal Bane: Fire. Amplifies a Fire Bane on your enemy, creating a dense cloud of black smoke that obscures their vision, slowing their attack speed by X% and making their melee attacks more likely to land as a Glancing Blow for Y duration.


Old Abilities (Status Unknown)

All of the following abilities appeared in streams prior to the July, 2018 Newsletter. It is unknown if they are still available to the class.

Icon Name Level Target Cost Range Casting & Cooldown Time Duration Modifying Attribute Mastery Description
??? Curse of Venom ??? ??? ??? ??? ??? ??? ??? ??? Curse your target, inflicting them with periodic Poison damage.
SHA Spirit of cheetah icon.JPG Spirit of Cheetah ??? ??? ??? ??? ??? ??? ??? ??? ???
??? Wolf's Swiftness ??? ??? ??? ??? ??? ??? ??? ??? ???
??? Wither ??? Single Enemy ??? ??? ??? 2s ??? ??? Curse your target with foul magic, reducing the target's Strength and Dexterity by 5.
CLE Frail remedy Poisons icon.JPG Frail Remedy: Poisons ??? Single Ally ??? ??? ??? Instant ??? ??? Attempts to remove frail poisons from a friendly target.
CLE Frail remedy Poisons icon.JPG Frail Remedy: Toxins 5 Single Ally ??? ??? ??? Instant ??? ??? Attempts to remove frail toxins from a friendly target.
??? Gift of the Ancestors 1 Single Ally ??? ??? ??? 20m ??? ??? Increase Wisdom and Constitution by 2
??? Lesser Heal 1 Single Ally ??? ??? ??? Instant ??? ??? Heals a friendly target for 5 to 80 Hitpoints.
??? Interlocking Stones 2 Single Ally 4 Mana ??? 2s (4s cooldown) 24m ??? ??? (Earth Boon) Increases an ally's Armor Class (60).
??? Curse of Decay 4 Single Enemy ??? ??? ??? ??? ??? ??? Curse your target, inflicting them with periodic Disease damage as their flesh rots.
??? Lesser Regeneration 4 Single Ally ??? ??? ??? 30m ??? ??? Fill your target with healing magic, restoring health over time.
??? Blessing of the Wolf 6 Single Ally ??? ??? ??? 60m ??? ??? Increase Strength, Dexterity, and Agility by 4.
??? Curse of Lethargy 8 Single Ally ??? ??? ??? ??? ??? ??? Curse your target with dark energies, slowing their melee attacks by 30%.
??? Hex of Frailty 8 Single Ally ??? ??? ??? 3m ??? ??? Curse your target with foul magic, reducing the target's Curse, Disease, and Poison resists by 5
??? Summon: Spirit Wolf 10 Self ??? ??? ??? ??? ??? ??? Call forth a Spirit Wolf from beyond the veil to aid you in combat.
??? Greatvine Snag 12 Single Enemy 14 Mana 26 2s (4s cooldown) 14s ??? ??? (Earth Bane) Roots your enemy in place for the duration.
??? Smoldering Wrap 14 Single Enemy 14 Mana 26m 1s (2.5s cooldown) 18s ??? ??? (Fire Bane) Inflicts your enemy with Nature damage over time.
??? Charred Haze 16 Single Enemy 38 Mana 26m 2s (4s cooldown) 90s ??? ??? (Primal Curse: Fire) Amplifies the Fire Bane on your enemy, creating a sweltering haze that slows their attack speed (20%).
??? Venom in the Blood 16 Single Enemy 16 Mana 26m 1s (2.5s cooldown) 18s ??? ??? (Animus Bane) Inflicts your enemy with Nature damage, lowering their Nature Resistance (-6).
??? Erosion 18 Single Enemy 16 Mana 26m 1s (2.5s cooldown) 2m ??? ??? (Earth Bane) Decreases your enemy's Armor Class (-73).
??? Grip of the Crags 18 Single Ally 10 Mana 26m 2s (4s cooldown) 36m ??? ??? (Ancestral Boon) Increases an ally's Strength and Stamina (6).
??? Chase the Wind 20 Single Ally 18 Mana 26m Instant (45s cooldown) 7s ??? ??? (Wind Boon) Grants you increased movement speed (70%)
??? Choking Thirst 20 Single Ally 16 Mana 26m 2s (2.5s cooldown) 18s ??? ??? (Water Bane) Inflicts your enemy with Nature damage over time.
??? Shackle of the Dust Eater 20 Single Enemy 16 Mana 26m 1s (2.5s cooldown) 4m ??? ??? (Ancestral Bane) Decreases your enemy's Strength and Stamina (-8)
40px Mantle of Mist ??? (Single Target Ally) ??? ??? ??? ??? ??? ??? Water Boon. A powerful ability that heals your ally over time, recovering up to X% more Health with each pulse the longer the effect lasts.
40px Hand of Aivelu ??? (Single Target Ally) ??? ??? ??? ??? ??? ??? Primal Oath: Water. Amplifies a Water Boon on an ally, creating a surge of healing waters that directly heals your target ally for a moderate amount and the members of your group for a small amount.