|“||Don't aspire to ascend. The gods are cursed with immortality. They are the servants of paradise.||„|
|~ Moda Khutar, High Priest of the Temple of A'Naza.|
It is rumored that Shaman live in every age at once. Thus, Shamans know the ancestry of any friend or foe, wielding this knowledge to great benefit, or baneful cost. Shamans are masters of the spirits. Buffs, slows, paralyzing, disenchants; the Shaman is a versatile class, using the spirits to perform a wide variety of actions.
Lore[edit | edit source]
The Shaman is a disciple of ancient mysticism that uses his powers to call upon spiritual forces. Residing within a planar realm called the Spiritual Arcana are the spirits of the dead and the energy they emanate. By following the techniques of Ethosian priests, Shamans can interact with spirits and siphon their energies to bolster their own powers. To the Shaman, death is not feared. It is a natural course all must take. Immortality is what they fear.
Description[edit | edit source]
It is rumored that Shamans live in every age at once. It is a second sight, allowing them to sense the threads of energy woven through Terminus’ past. It is this unique gift that allow Shamans to discern the ancestry of friend or foe, wielding this knowledge in the form of powerful Boons - or frightful Banes.
Group Role[edit | edit source]
Healer, Support, Utility
Combat Resource[edit | edit source]
Shamans gain Vision as a percentage of the effective healing they perform on themselves and their allies. The more Vision a Shaman accumulates, the faster their spell-casting speed becomes, up to a total of 20%. This is represented in the UI by a closed eye in the character portrait. As a Shaman’s Vision increases, the eye will progressively open until full.
Skills/Abilities[edit | edit source]
Note: A shaman's Banes stack with another Shaman's banes.
Gallery[edit | edit source]
References[edit | edit source]
|Bard Cleric Dire Lord Druid Enchanter Monk Necromancer Paladin Ranger Rogue Shaman Summoner Warrior Wizard|