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Role: Melee DPS, Support
Armor Cloth
Light Mail
Weapons Daggers
Throwing Knives
Most One-handed weapons
Ranged and alchemical creations
Available Races
Dark myr race icon.png Dark Myr
Dwarf race icon.png Dwarf
Elf race icon.png Elf
Gnome race icon.png Gnome
Halfling race icon.png Halfling
Human race icon.png Human
Skar race icon.png Skar
Eh! Where'd he go? Is he a cutpurse or a bloody magician?
~ Voldrin the Trade Baron, right before Tundril the Planestalker phased in behind him and stole his purse.

The treacherous Rogue is far more than a trickster. With her daggers, she is a ruinous force that smiles at the dark places and unravels her enemies with terrifying efficiency. Rogues are proficient in most melee weapons, experts with daggers and poisons. They are masters of planar edged weaponry, able to detect and sever planar connections of power.

Lore[edit | edit source]

Swift, elusive and deadly, the treacherous Rogue is far more than a trickster. With daggers drawn she is a ruinous force, dwelling in the dread of her foes and smiling at the dark as if it were an old friend. In the shifting sands of this fragile era, Rogues are sought out for the faceless affairs of nations. Yet their allegiance is rarely to a banner or creed.

Description[edit | edit source]

A Dwarf Rogue.

In the shifting sands of this fragile era, Rogues are sought out for the faceless affairs of nations. Yet their allegiance is rarely to a banner or creed, but to themselves. With daggers drawn, the treacherous Rogue is a ruinous force, unraveling their enemies with terrifying speed and efficiency. As melee specialists, Rogues have trained extensively with one-handed weapons, but are most deadly with a dagger in their main hand, plunged deep into the back of their enemy.

Ability Arsenal: The Rogue calls upon a multitude of skills, such as trap finding, disabling traps, and opening locks. They can also strike an opponent when they least expect it with deadly precision, oft times with a poison coated blade. Some Rogues are driven to experimentation with crafting their own devices and alchemical concoctions to distract, damage, and escape their foes.

Iconic Ability: Improvised Alchemy
Embracing life on the edge, the Rogue calls upon their knowledge of poisons and mixtures to whip up an improvised potion to hurl at their opponents. Such creations aren’t made with the level of care a dedicated Alchemist might craft, so the Rogue never knows for sure what effect they’re going to come up with until they see the result in combat .

Group Role[edit | edit source]

DPS, Utility
While exceptionally skilled with dagger and blade, Rogues avoid combat unless it is on their terms. Masters of subterfuge, they plot their move from the shadows to avoid detection. They will find an opening of opportunity, or rely on their alchemical talents to create one themselves. When the moment arrives, there are few on Terminus who can match the deadly precision of a Rogue's onslaught. And fewer still who can disappear in the wake of such carnage as if they were never there.

Combat Resource[edit | edit source]


Featured Abilities[edit | edit source]

You attempt to steal an item from your target without them noticing. (Requires Sneak)
Through tedious and often painful trial and error, Rogues have become adept at detecting and disarming mechanical traps.

Enables silent movement. Must be behind your enemy to remain unseen.

Become invisible to living, non-magical targets. Any movement or action will cancel the effect. (Requires Cover)

Shadow Walk
Rogues have carefully honed their craft of sneaking around and hiding in the shadows. But Rogues who have learned to Shadow Walk have developed the ability to seemingly bring the shadows with them, remaining unseen while moving. While Shadow Walk is active, you are invisible to living, non-magical targets and can move around freely at reduced speed. (Consumes mana over time)

Shadow Dwell
Rogues can evolve their Shadow Walk ability into Shadow Dwell, achieving a nearly supernatural degree of stealth which does not require mana to sustain.

Poison Craft
Poison Craft is a cornerstone of the Rogue's repertoire. Throughout their career, Rogues will develop an ever-growing proficiency in creating, applying and neutralizing poisons of greater variety and potency.

Length of Rope
Let down a length of rope which your group members can climb.

Melee Abilities[edit | edit source]

Blackjack Kick
A swift kick that gives you leverage, increasing your attack speed for a short time.
Cross-strike your enemy with both weapons at once, inflicting high damage.

Leaking Wound
Inflict your enemy with a Bleeding wound, causing damage over time and making them more vulnerable to Physical damage.

Toxic Wound
Inflict your enemy with a Toxin-laced cut, causing damage over time and making them more vulnerable to Poison damage.

Plunge your dagger deep into your enemy’s back, inflicting very high damage. You must be behind your target. (Requires Dagger in main hand)

Veiled Strike
Strike at your enemy's eyes with a hidden blade, reducing their Hate towards you by twice the amount of damage this ability inflicts. The amount of Hate reduced can increase beyond this amount based on your Dexterity.

Descend from above on your enemy, inflicting very high damage with a guaranteed critical strike. Shadowfall is only usable out of combat. (Requires Shadow Walk or Shadow Dwell)

Alchemical Abilities[edit | edit source]

Smoke and Mirrors
Smash a vial at the feet of your enemy, releasing caustic smoke into their eyes and nose, incapacitating them for 24 seconds. Any damage to your target will break the effect.
Flash Bomb
Throw a flash bomb at your feet, immediately ending combat. This ability automatically activates Shadow Walk or Shadow Dwell.

Sleeping Powder
Blow a cloud of sleeping powder into the air. The Rogue and all enemies caught in the cloud will be put to sleep for up to 24 seconds. Any damage will break the effect.

Pressurized Flask
Throw a sealed flask of pressurized air at target location. The flask shatters on impact, creating a loud noise that draws the attention of nearby enemies for a short time.

Unstable Mixture
Throw a vial of hastily combined ingredients at your enemy, causing an unpredictable effect.

Weapons[edit | edit source]

Rogues are proficient with most one-handed weapons, being used to situations where they have to improvise with the best tool at hand. While daggers, rapiers, short Swords, and other piercing weapons tend to be their preference, they’re no strangers to most simple and militaristic weapons, including ranged and alchemical creations

Skills/Abilities[edit | edit source]

Main article: Rogue/Abilities

References[edit | edit source]


Gallery[edit | edit source]