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Pantheon: Rise of the Fallen
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== Gameplay Information == <!-- Information in this section should be as succinct as possible. If information is explained by a dedicated article elsewhere on the wiki, link to it or summarize it as much as you can. Thank you! --> ;Notice: Due to outstanding dependencies, deployment of the Ranger, Summoner and Druid classes remain on hold until the integration of the new Networking stack is complete. <h3>Group Role</h3> The Druid's official role is <b> Healer </b>. Classes in the healer role focus on restoring the [[hp]] of their party members. Within an ideal group set-up, this healing is focused on the party's [[tank]]. Each healer performs their healing differently, with the Druid's speciality being direct healing. Druids have access to a variety of methods they can use to restore their allies. They can seize foes with <!-- [[File:DRU creeper's grip icon.png|25px|link=]]--> [[Creeper's Grip]], a “[[reverse damage shield]]” which makes it so that players who attack the afflicted target receive healing. [[File:DRU warden's wildfire icon.png|25px|link=]] [[Warden's Wildfire]] and <!--[[File:DRU verdanfire tree icon.png|25px|link=]]-->[[Verdanfire Tree]] both provide the Druid with some [[AoE]] healing. They also have a unique healing method referred to as “reverberation”. This comes in two different forms: their passive [[Reverberation]] makes it so that, if an ally that is being healing by the Druid is healed by another party member, the Druid will cause that healing effect to jump to another player. The ability [[Hirode's Presence]] will cause Hirode to heal the target she's standing by whenever that target receives healing. Druids have powerful attribute buffs called ''Imbue Trait'', that also enhance secondary statistics. For example [[File:DRU imbue trait great bear's resilience icon.png|25px|link=]] [[Imbue Trait: Grizzly's Resilience]] which increases stamina, [[AC]] and stun resistance. However, a Druid can only have one such imbued trait active on a target. Between heals, the Druid has a number of damage abilities available to them. They can assail foes with swarms of stinging insects that deal damage over time ([[File:DRU angry hornets icon.png|25px]] [[Angry Hornets]]), summon bolts of lightning ([[File:DRU call lightning icon.png|25px]] [[Call Lightning]]) or pure fire and nature energy ([[File:DRU verdanfire bolt icon.png|25px]] [[Verdanfire Bolt]]). The druid also has a powerful [[root]] ability that locks their foes in place, deals damage over time and is not broken by damage. ([[File:DRU vinewoven cage icon.png|25px]] [[Greatvine Snag]]). Out of combat, the Druid can weave bridges of vines to cross gaps (<!--[[File:DRU vinewoven bridge icon.png|25px]]-->[[Vinewoven Bridge]]), provide light sources (<!--[[File:DRU vinewoven bridge icon.png|25px]]-->[[Firefly]]) and teleport themselves and their allies to the wandering stones scattered across Terminus (<!--[[File:DRU wandering stones icon.png|25px]]-->[[Wandering Stones]]). <h3>Weapons & Techniques </h3> The only weapon class that Druids can equip is [[Blunt]] and they can use both one-handed and two-handed varieties. {| class="article-table" |- !Weapon Class!!Available Types |- |Blunt |[[Club]], [[Long Staff]], [[Mace]], Stave, [[Quarter Staff]]<sup><ref>[https://www.pantheonmmo.com/game/classes/Druid/ Official Website]</ref></sup> |- |} <!-- Waiting for more info to be released <b>Techniques</b></br> --> <h3>Race</h3> {{Quote|The race you choose will provide different racial innate abilities that can and will be handy while adventuring. There will be times when the race you choose is to your, and your party’s, advantage; at other times neutral, and other times to your disadvantage. They will all be useful in any serious dungeon or other adventure area but one may be more advantageous in certain scenarios and situations.|Official Description <small>(retrieved from archived FAQ)</small>}} Druids can choose between five different races: Archai, Elf, Halfling, Human and Ogre.
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