Visionary Realms, Inc.

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Visionary Realms, Inc. are the designers currently working on Pantheon: Rise of the Fallen.

At Visionary Realms, we believe that the best of MMORPG design is yet to come. We understand how healthy challenge in a game promotes teamwork, often blooming into profound relationships and enduring memories. We focus on these poignant elements of design and aim to provide our players with environments conducive to building reputations, friendships and alliances--as well as rivalries and notoriety. Visionary Realms resumes where past MMORPGs left off with these elements, and is excited to see the genre re-emerge.

Our team comes from the players, as we are players ourselves. We all share the same passion to create meaningful experiences through MMO games. We come from all over the world and have united to answer the call of the gamers who have been searching for a challenging and socially-charged game. We have been searching for it ourselves.

Among us are seasoned industry veterans who have worked on globally celebrated titles like EverQuest, Vanguard: Saga of Heroes, and Star Wars Galaxies to name a few of the dozens of titles in our collective repertoire. We have personalities who have come from some of the top MMO gaming websites. We also have talented newcomers who have fresh ideas and unique insights. Together we are a highly diverse and driven team, ready to push into the next era of MMO gaming.

The Visionary Realms Team (Alphabetical Order)[edit | edit source]

Every team member at Visionary Realms shares one thing in common: the unyielding passion to reforge the MMO experience. The team has come together from all corners of the earth to share in realizing this dream. Collectively, they have been involved in making dozens of games spanning over the past two and a half decades including EverQuest, Vanguard: Saga of Heroes, Star Wars: Galaxies, Ally & Conquer, Jimmy Neutron: Boy Genius, Spyro: The Eternal Night, Spyro: A New Beginning, King Arthur, Star Wars: The Clone Wars, The Creed and more.

Lynn Ashworth[edit | edit source]

  Producer

Albert Barajas[edit | edit source]

Director of IT

Jason Bolton[edit | edit source]

 (Medawky) Associate Community and Web Manager

Taylor Christensen[edit | edit source]

Additional Art

Benjamin de la Durantaye[edit | edit source]

Director of Communications

John Diasparra[edit | edit source]

 (Montreseur) Lead World Builder

Justin Gerhart[edit | edit source]

 (Istuulamae) Lore Master and  Lead Writer

Marty Godsey[edit | edit source]

  Systems Engineer

Kurt Habetler[edit | edit source]

  Systems Engineer

Dave Jezewski[edit | edit source]

Database Analysis and Programming

Daniel Krenn[edit | edit source]

 (Sarudan) Chief Technology Officer and Lead Programmer

Corey LeFever[edit | edit source]

 (Ceythos) Senior Game Designer

Jordan Leithart[edit | edit source]

  Game Programming

Brad McQuaid[edit | edit source]

 (Aradune Mithara) Chief Creative Officer, Producer, Gameplay and Tools Programmer

Mind Traveler Design[edit | edit source]

Additional Art

Kiule Moana[edit | edit source]

Apprentice: Concept Art & Lore

Chris Perkins[edit | edit source]

 (Joppa) Creative Director, Audio Director

Som Pourfarzaneh[edit | edit source]

Associate Community and Web Manager

David Reitman[edit | edit source]

Board Member, Director

Brendan Rogers[edit | edit source]

World Builder

Chris Rowan[edit | edit source]

  Chairman and Chief Executive Officer

Jeanna Ruschell[edit | edit source]

 (BlueEyedGator) Operations & Human Resources Manager

David Schlow[edit | edit source]

Additional Art

Eric Serviss[edit | edit source]

Additional Art

Sean Smith[edit | edit source]
Tim Sullivan[edit | edit source]

  Chief Financial Officer

Senior Game Programmer

J.P. Targete[edit | edit source]

Additional Art

Adam Tell[edit | edit source]

Programmer and Webmaster

Jacob Tyler[edit | edit source]

Web Layout and Design

Ben Walters[edit | edit source]

 (Kilsin) Community and Web Manager, Lead Moderator

Alex Williams[edit | edit source]

Artist