Races[edit | edit source]
There are currently 9 races to choose between:
Race and Abilities[edit | edit source]
The race you choose will provide different racial innate abilities that can and will be handy while adventuring. There will be times when the race you choose is to your, and your party’s, advantage; at other times neutral, and other times to your disadvantage. This will also be true of your chosen class. They will all be useful in any serious dungeon or other adventure area but one may be more advantageous in certain scenarios and situations.
Race and Innate Differences[edit | edit source]
Your race may well affect how you deal with the environment, to an extent. For example, the Coldark Dwarves will most likely start with a degree of acclimation. It would therefore be easier for a Dwarf to reach the Tier 1 threshold for frigid climates. Other races may have their own innate differences, too.
Race and Faction[edit | edit source]
Races will have a specific set of faction at character creation. While there are some nuances to faction and alignment adjustment, evil races such as the Ogre, Skar, and Dark Myr will have a hard time getting close to good race cities. This initial faction position is set in stone, however, as you can adjust your faction and alignment through your actions in the game world.
Races and Alignment[edit | edit source]
Not released yet.
Race and Class[edit | edit source]
There are restrictions as to which classes can be chosen for any given race.
This is determined by that race's history and Lore.
References[edit | edit source]
|Archai • Dark Myr • Dwarf • Elf • Halfling • Human • Gnome • Ogre • Skar|